Archive for the 'Creativity & Innovation' Category

Toyota adds customer-centricity to its design technology

Sunday, January 7th, 2007

Toyota has come with an interesting design concept to stop drunken driving.According to news reports:

Toyota Motor Corp. is developing a fail-safe system for cars that detects drunken drivers and automatically shuts the vehicle down if sensors pick up signs of excessive alcohol consumption.

Cars fitted with the detection system will not start if sweat sensors in the driving wheel detect high levels of alcohol in the driver's bloodstream, according to a report carried by the mass-circulation daily, Asahi Shimbun.

The system could also kick in if the sensors detect abnormal steering, or if a special camera shows that the driver's pupils are not in focus. The car is then slowed to a halt, the report said.

The world's No. 2 automaker hopes to fit cars with the system by the end of 2009, according to the report.

Recognizing an idea

Tuesday, January 2nd, 2007

Very often, I find people extremely protective about their ideas. They do not want to share it.They get obssesed with it. They are unwilling to listen, change or improve upon it further. The idea then dies a natural death because in their opinion nobody is willing to buy it. 

Here's some great advice from Doc Searls for such people so that they can evaluate their ideas first. Though this advice is for entrepreneurs with new business ideas, I think it holds good for anybody who is in the business of creating ideas esp. in the emerging open source marketing world:

  1. Ideas aren't physical. Regardless of the legalities, treating ideas as possessions insults their vast combustive power. Jefferson put it best:

    The moment [an idea] is divulged, it forces itself into the possession of everyone, and the receiver cannot dispossess himself of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.

  2. Ideas aren't worth jack unless other people can put them to use.
  3. Ideas won't change the world unless others can improve on them.
  4. Ideas grow by participation, not isolation.
  5. Ideas change as they grow. Their core remains the same, but their scope enlarges with successful use.
  6. Ideas have unexpected results. No one person can begin to imagine all the results of a good idea. That's another reason to welcome participation.
  7. Nobody's going to "steal" your ideas, any more than they can steal your cerebrum. You're the source. Authority over the idea begins with you.
  8. Authority derives from originality and respect. You can't get respect for your original ideas unless those ideas prove useful to others.

You - Time’s Person of the year

Sunday, December 17th, 2006
You - Time's Person of the Year
Finally, User Generated Content and Customer-Driven marketing has got mainline. The Time Person of the year is  "YOU".

You, me, us...we're all Time's Person of the Year. Well, technically speaking not all of us (more on that in a bit). Time has selected, 'You' as Person of the Year because of the revolution in user-generated-content that is increasingly influencing society.

The December 25th issue features a number of articles surrounding the selection. There is of course the cover story, as well as:

Smashing the clock!

Monday, December 11th, 2006

On-demand customers are changing the way companies are transforming the workplace. Business Week has an interesting article on how Best Buy is responding to this challenge:

The nation's leading electronics retailer has embarked on a radical--if risky--experiment to transform a culture once known for killer hours and herd-riding bosses. The endeavor, called ROWE, for "results-only work environment," seeks to demolish decades-old business dogma that equates physical presence with productivity. The goal at Best Buy is to judge performance on output instead of hours.

Another thing about this experiment: It wasn't imposed from the top down. It began as a covert guerrilla action that spread virally and eventually became a revolution. So secret was the operation that Chief Executive Brad Anderson only learned the details two years after it began transforming his company. Such bottom-up, stealth innovation is exactly the kind of thing Anderson encourages. The Best Buy chief aims to keep innovating even when something is ostensibly working. "ROWE was an idea born and nurtured by a handful of passionate employees," he says. "It wasn't created as the result of some edict."



So bullish are Anderson and his team on the idea that they have formed a subsidiary called CultureRx, set up to help other companies go clockless. CultureRx expects to sign up at least one large client in the coming months.


Then again, the new work structure's proponents say it's helping Best Buy overcome challenges. And thanks to early successes, some of the program's harshest critics have become true believers. With gross margins on electronics under pressure, and Wal-Mart Stores Inc. (WMT ) and Target Corp. (TGT ) shouldering into Best Buy territory, the company has been moving into services, including its Geek Squad and "customer centricity" program in which salespeople act as technology counselors. But Best Buy was afflicted by stress, burnout, and high turnover. The hope was that ROWE, by freeing employees to make their own work-life decisions, could boost morale and productivity and keep the service initiative on track.



It seems to be working. Since the program's implementation, average voluntary turnover has fallen drastically, CultureRx says. Meanwhile, Best Buy notes that productivity is up an average 35% in departments that have switched to ROWE. Employee engagement, which measures employee satisfaction and is often a barometer for retention, is way up too, according to the Gallup Organization, which audits corporate cultures.



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